caraig: (Gaming)
[personal profile] caraig
So a pen-and-paper gaming question for anyone inclined.

In most RPGs, there's really no difference between 'secular' arcane magic and 'ecclesiastic' divine magic; the difference between the wizard and the cleric is really just the spell list and the cleric is better-armored. I'm trying to find a way to elegantly differentiate the two. Do any of y'all out there have favored ways of doing this, or favored systems, or just plain ideas?

Date: 2007-07-23 03:32 am (UTC)
From: [identity profile] ruggels.livejournal.com
Depends on the system you use and the background. Thedre are plenty of ways for this to happen to differentiate them such as the source of the energy (Endurance cost> Body Pints to energy? or NO energy cost for Religious spells but due to indoctrination, the spell list is fixed in stone, and violated at the peril of soul, and /or membership status within the group. Also I can see the "themes of the spells being different: Sorcery as academic, and Clerical as Populist. I see the clerics as being more connected with the people/ culture than the non conformist elitist sorcerors, Some themes in that, perhaps? or reverse it? the Clerical magic being hedge magic,and the Sorcerors being the estabishment. Lost of possibilities but it should all fold into the theme.

Damn, I miss Pen & Ink gaming sometimes.

Scott

Scott

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