In Media Res IIb: Missed One!
Nov. 21st, 2008 11:12 pmIn writing up that mass of stuff earlier, I missed one noteworthy title in the realm of RPGs, and that is Wraith Recon.
In WR, the players are not dungeon-delving, monster-looting adventurers, but rather highly-trained, dedicated professionals in the kingdom's army. They are well-equipped with the best magical equipment that the kingdom can provide. And they are outfitted in all the ways that we, long ago, looked at all the magic item lists and thought, 'Wouldn't it be cool, if...?'
Enhanced crossbows with telescopic sights. A lens that drops over the eye and not only provides darkvision but also telepathic communication with your teammates, and sends the images back to Spellcaster Command. Elven cloaks and boots are standard issue. Wraith Recon gets all the best gear, but they also get the sort of jobs that Rainbow Six and Ghost Recon (gee, I wonder if that's a coinkidink?) get sent on.
Wraith Recon is Tom Clancy meets Ed Greenwood.
In a way, this is a really refreshing take on typical RPG fantasy settings. Seriously, we all have wondered at some point why these kingdoms -- with treasuries filled with filthy lucre -- haven't outfitted their own 'adventurers' and put them on their payroll as special forces. it just takes the plethora of all these random treasure types and brings it to a logical conclusion.
It's also rather refreshing because the goal of a WR campaign is usually not killing as many enemies as possible. There are serious political concerns, and stealth and subtlity wins out more often than outright combat. In fact, not being stealthy will tend to blow the mission, and not merely by your characters being killed.
WR's setting is atypical of fantasy, though I do take issue with Mongoose believing that most fantasy campaigns are hack-and-slash. That being said, I have to give props to Mongoose for coming up with a concept that's different from the stereotype of the genre. I would call WR almost 'post-classic fantasy' rather than high fantasy, in that it takes its cues from the modern world situation. As they say in the book, you're not likely to rescue the captive princess from the dragon; more likely, you're going to be preventing a dragon from becoming a medieval WMD, and possibly kidnapping the princess yourselves, if not taking out her terrorist hostage-takers. The book relies on D&D 4th Edition -- and is one of Mongoose's first forays into 4th Edition -- but the basic ideas are easily adaptable to any game system.
I would recommend Wraith Recon to anyone who would like some 'military action thriller' of the likes of Dale Brown or Tom Clancy in their high fantasy. Most of the book, though, is setting and mission types, and some crunch as to what gear each class might get. There's very little in terms of special equipment; most of what a Wraith Recon team will be issued is basic and 'standard,' and has been described elsewhere in other supplements, and really, what do you do with all those plain-jane +2 swords? What is unique is the approach of it. And that might appeal to people looking for something decidedly different in their fantasy game.
In WR, the players are not dungeon-delving, monster-looting adventurers, but rather highly-trained, dedicated professionals in the kingdom's army. They are well-equipped with the best magical equipment that the kingdom can provide. And they are outfitted in all the ways that we, long ago, looked at all the magic item lists and thought, 'Wouldn't it be cool, if...?'
Enhanced crossbows with telescopic sights. A lens that drops over the eye and not only provides darkvision but also telepathic communication with your teammates, and sends the images back to Spellcaster Command. Elven cloaks and boots are standard issue. Wraith Recon gets all the best gear, but they also get the sort of jobs that Rainbow Six and Ghost Recon (gee, I wonder if that's a coinkidink?) get sent on.
Wraith Recon is Tom Clancy meets Ed Greenwood.
In a way, this is a really refreshing take on typical RPG fantasy settings. Seriously, we all have wondered at some point why these kingdoms -- with treasuries filled with filthy lucre -- haven't outfitted their own 'adventurers' and put them on their payroll as special forces. it just takes the plethora of all these random treasure types and brings it to a logical conclusion.
It's also rather refreshing because the goal of a WR campaign is usually not killing as many enemies as possible. There are serious political concerns, and stealth and subtlity wins out more often than outright combat. In fact, not being stealthy will tend to blow the mission, and not merely by your characters being killed.
WR's setting is atypical of fantasy, though I do take issue with Mongoose believing that most fantasy campaigns are hack-and-slash. That being said, I have to give props to Mongoose for coming up with a concept that's different from the stereotype of the genre. I would call WR almost 'post-classic fantasy' rather than high fantasy, in that it takes its cues from the modern world situation. As they say in the book, you're not likely to rescue the captive princess from the dragon; more likely, you're going to be preventing a dragon from becoming a medieval WMD, and possibly kidnapping the princess yourselves, if not taking out her terrorist hostage-takers. The book relies on D&D 4th Edition -- and is one of Mongoose's first forays into 4th Edition -- but the basic ideas are easily adaptable to any game system.
I would recommend Wraith Recon to anyone who would like some 'military action thriller' of the likes of Dale Brown or Tom Clancy in their high fantasy. Most of the book, though, is setting and mission types, and some crunch as to what gear each class might get. There's very little in terms of special equipment; most of what a Wraith Recon team will be issued is basic and 'standard,' and has been described elsewhere in other supplements, and really, what do you do with all those plain-jane +2 swords? What is unique is the approach of it. And that might appeal to people looking for something decidedly different in their fantasy game.