Ye Cast of Thousands
Feb. 3rd, 2005 04:04 pmFor some reason, as I was in the lobby of the hospital today, I found myself considering all the characters I've played in online games and my feelings about them. Since Mom is doing a lot better now, and looks like she'll be coming home possibly even early next week, I thought I'd jot down my ruminations on some or most of them. So, if you can excuse the excessive ego-primping, I shall make my presentation. ( In order of appearance... )
Looking over that list, it strikes me that the most enjoyable times I've had role-playing has been the character development. It wasn't so much as getting to the point of a defined character, really; the most "fun" characters never stopped developing. Even to the end of the game they were still growing and subtly changing in relation to their experiences. I'm pretty system-agnostic; the actual system of the game is pretty immaterial so long as the game-world is interesting, and the character is given a chance to develop. I seem to be slowly moving from 'developing a really cool character' -- looking at some of the early characters I've played, namely Chas and Dermott -- to simply 'developing a character,' like with Horatio, Douglas, and Steven; none of them started out particularly exceptionally but the vast enjoyment I got was from their development. With characters like Mrrin, Kav, and An Ying, though, I still show a bit of a desire to want to play a character with an interesting twist or schtick. ^^
So, all that being said... I'm going to end here. ^^ I hope that if you read through all this it was at least mildly interesting or amusing, and maybe lends a bit of insight into the convoluted mess that is my mind on RP. ^^ Pax.
EDIT: Listening now to Rob Dougan's "FuriousAngels" which was An Ying's 'theme song,' so to speak. I wonder if I can think up other, appropriate theme songs for the folks in this rogue's gallery.
Looking over that list, it strikes me that the most enjoyable times I've had role-playing has been the character development. It wasn't so much as getting to the point of a defined character, really; the most "fun" characters never stopped developing. Even to the end of the game they were still growing and subtly changing in relation to their experiences. I'm pretty system-agnostic; the actual system of the game is pretty immaterial so long as the game-world is interesting, and the character is given a chance to develop. I seem to be slowly moving from 'developing a really cool character' -- looking at some of the early characters I've played, namely Chas and Dermott -- to simply 'developing a character,' like with Horatio, Douglas, and Steven; none of them started out particularly exceptionally but the vast enjoyment I got was from their development. With characters like Mrrin, Kav, and An Ying, though, I still show a bit of a desire to want to play a character with an interesting twist or schtick. ^^
So, all that being said... I'm going to end here. ^^ I hope that if you read through all this it was at least mildly interesting or amusing, and maybe lends a bit of insight into the convoluted mess that is my mind on RP. ^^ Pax.
EDIT: Listening now to Rob Dougan's "FuriousAngels" which was An Ying's 'theme song,' so to speak. I wonder if I can think up other, appropriate theme songs for the folks in this rogue's gallery.