I've always though out-of-game conduct should be responded to with out-of-game actions, which is fair enough.
The problem was too many people taking their out-of-game attitudes and using the in-game politics to attack and try and hurt the people that had annoyed them.
Too many times, the politics system can be turned into a weapon by group A against group B that's trying to carry out an out-of-game argument, in-game, to the detriment of all involved.
I ended up in a situation where I, without realizing it, let somebody use an in-game system I designed to attack somebody for an, admittedly stupid, out-of-game mistake the target had made.
The result was the total destruction of the system in question, and the target leaving the game for good, something I still regret to this day, also my lack of any way to track the target down to apologize to them for allowing it to happen in the first place.
The attacker also left the game later on, but that was as part of a much more messy event that showed out-of-game attacks for out-of-game reasons can also screw things up badly. To be honest, how things went in the earlier event should have helped warn me about potential later behavior, ah well, you live and learn.
Re: Reasons for Poltics
Date: 2004-08-31 07:50 pm (UTC)The problem was too many people taking their out-of-game attitudes and using the in-game politics to attack and try and hurt the people that had annoyed them.
Too many times, the politics system can be turned into a weapon by group A against group B that's trying to carry out an out-of-game argument, in-game, to the detriment of all involved.
I ended up in a situation where I, without realizing it, let somebody use an in-game system I designed to attack somebody for an, admittedly stupid, out-of-game mistake the target had made.
The result was the total destruction of the system in question, and the target leaving the game for good, something I still regret to this day, also my lack of any way to track the target down to apologize to them for allowing it to happen in the first place.
The attacker also left the game later on, but that was as part of a much more messy event that showed out-of-game attacks for out-of-game reasons can also screw things up badly. To be honest, how things went in the earlier event should have helped warn me about potential later behavior, ah well, you live and learn.
Brett